Search query: gamification

16 Social Business Concepting

Last Edited by Ronald van den Hoff on 2/11/2014 2:35:03 PM
Traditional corporate communication no longer works. It makes no sense to pump the corporate website full of information, or to unilaterally bother the stakeholders with ads or other mass media. This is very 1.0. Everybody is sending, but who is still receiving? And stakeholders are simply making less of an effort to find you or your organization. It’s the other way around; the organization needs to seek them out. But where are these stakeholders? Well, most of the time, they ca..
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16.8 Stakeholder engagement by gamification.

Last Edited by Ronald van den Hoff on 2/11/2014 2:35:11 PM
Gamification is serious stuff. The Society 3.0 citizen has been playing computer games from childhood, from the Atari 2600 video game console (Atari, as a corporation, invented and published one of the first computer video games, Pong), to the Wii or X-box, or was introduced to serious gaming by throwing dice in your local pub for a drink. Or, by ..
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14.1 Organization 3.0 has a learning culture

Last Edited by Ronald van den Hoff on 2/11/2014 2:34:44 PM
“What is it that you like doing? If you don’t like it, get out of it, because you’ll be lousy at it. You don’t have to stay with a job for the rest of your life, because if you don’t like it you’ll never be successful in it.” - Lee Iacocca. There is no organization without knowledge creation, but this is mainly aim..
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